Corax - Wereraven

Aggravated damage from gold.

Corax do not take aggravated damage from silver, nor do they normally enter frenzy, though gifts and supernatural effects can cause frenzies in them.
Crinos Corvid
Str: +1
Dex: +1
Sta: +1
App: -1
Man: -2
Per: +3
Diff: 6
Str + 1 Claw

Lesser Delirium
Flight
Light Bones

-2 Perception difficulties for vision
+2 Perception difficulties for smell
Str: -1
Dex +1
Sta: +0
App: 0
Man -3
Per: +4
Diff: 6
Str + 1 Beak

Flight
Light Bones

-2 Perception difficulties for vision
+2 Perception difficulties for smell

Character Creation

Totem: Bird spirits (most often Raven)

Breeds: Homid and Corvid

Initial Willpower: Three

Initial Gnosis: Three for Homid, Four for Corvid

Backgrounds: Only two background points that can be spent on any background except pure-breed
Rank Glory Wisdom Honor
Rank 1 - 1 3
Rank 2 1 2 4
Rank 3 1 4 5
Rank 4 2 6 7
Rank 5 4 7 9

Gifts

Homid Corax can learn almost any Homid Garou gift, and Corvid Corax can learn almost any lupus Garou gift.

Basic Gifts

Voice of the Mimic

Corax can duplicate any sound or voice she has heard with a successful Static Mental Challenge (difficulty determined by ST based on sound to be reproduced).

Enemy Ways

With a Successful Static Mental test, The Corax can determine number of enemies in the area, and their general position. On a tie, only number is determined.

Tongues

Spend a Willpower point and do a static Mental test with a difficulty based on rarity of language. If successful, user can read and write that language for one evening.

Intermediate Gifts

Dark Truths

Allows the Corax to discover a deep-dark of someone else. Spend a point of Gnosis, and conduct a Mental Challenge. On a tie or win, the Corax discovers a psychological secret of another (includes Beast Traits and Derangements).

Hear the Corpse Whisper

On spending a Gnosis and performing a successful (win or tie) Static mental challenge, the Corax may speak with and hear a recently (no more than 24 hours) dead body. The corpse’s willingness to talk is based on the degree of success.

Air Sense

By spending a Gnosis point and winning or tying a static mental test, the Corax may halve travel time in the Umbra.

Advanced Gifts

Gauntlet Runner

Corax may make a Static Mental test against the Gauntlet in an area. A win decreases the Gauntlet by three, and a tie decreases the Gauntlet by two. The gauntlet will return to normal after the Corax passes through. Anyone wishing to make use of the weakened gauntlet must be lead by the caster.

Thieving Talons of the Magpie

Because the Corax are uncanny mimics, thieves, and spies, they have a gift that can take advantage of all three talents. The gift is taught by a magpie spirit, and lets the Corax steal the powers of another creature and use them as if the power were it’s own. The Corax must have seen the target use the power and then win a mental challenge. Upon winning, the Corax can use the ability for one minute per gnosis spent. The target can be any shape-shifter, vampire, mage, mummy, changeling, etc. The target can not use the power until the Corax is finished with it. This gift is sometimes taught to the most deserving Ragabash Garou.

Portents

By spending two Gnosis and conducting an Static mental test, the Corax can see future event with clarity. Though the future is mutable, the Corax will see the most likely event. Storyteller discretion is advised.

Rites

Corax can learn most Garou rites, at STs discretion.

The rite of the Fetish egg will not work on the egg of two Corax, (there are no Metis Corax).